Enter VXP. The NMS codec could compress audio files (sound effects and background music) down to incredibly small sizes (5-10kb per second) without completely destroying the audio quality. It was the perfect middleware for mobile game developers.
In the age of iPhone 16 Pros and Ray-Traced Android flagships, it is easy to forget the humble beginnings of mobile gaming. Before the App Store and Google Play, there was the Java 2 Micro Edition (J2ME) era—a wild west of digital distribution where games were measured in kilobytes, not gigabytes. what is vxp games
Wait, an audio codec?