Vr Blobcg New -
Create a low-poly, watertight mesh in Blender. Avoid long thin limbs (blobs work best with stubby limbs or cape-like protrusions).
Early VR avatars were mannequins. You had a skeleton (rig) and a hard shell (mesh). When you waved your hand, the arm rotated rigidly at the elbow. It was functional but lifeless. vr blobcg new
Developers added soft-body physics to clothing. Shirts wrinkled; skirts swayed. But the body itself remained a hard capsule. Create a low-poly, watertight mesh in Blender