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Total War Shogun 2 Complete-prophet -

DraftTotal War SHOGUN 2 Complete-PROPHET

This page was roughly updated from the SDL2 version, but needs to be inspected for details that are out of date, and a few SDL2isms need to be cleaned out still, too. Read this page with some skepticism for now.

Existing documentationTotal War SHOGUN 2 Complete-PROPHET

A lot of information can be found in README-android.

This page is more walkthrough-oriented.

Pre-requisitesTotal War SHOGUN 2 Complete-PROPHET

sudo apt install openjdk-17-jdk ant android-sdk-platform-tools-common
PATH="/usr/src/android-ndk-rXXx:$PATH"                  # for 'ndk-build'
PATH="/usr/src/android-sdk-linux/tools:$PATH"           # for 'android'
PATH="/usr/src/android-sdk-linux/platform-tools:$PATH"  # for 'adb'
export ANDROID_HOME="/usr/src/android-sdk-linux"        # for gradle
export ANDROID_NDK_HOME="/usr/src/android-ndk-rXXx"     # for gradle

Simple buildsTotal War SHOGUN 2 Complete-PROPHET

SDL wrapper for simple programsTotal War SHOGUN 2 Complete-PROPHET

cd /usr/src/SDL3/build-scripts/
./androidbuild.sh org.libsdl.testgles ../test/testgles.c
cd /usr/src/SDL3/build/org.libsdl.testgles/
./gradlew installDebug

Notes:

TroubleshootingTotal War SHOGUN 2 Complete-PROPHET

android {
    buildToolsVersion "28.0.1"
    compileSdkVersion 28
externalNativeBuild {
    ndkBuild {
        arguments "APP_PLATFORM=android-14"
        abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'

SDL wrapper + SDL_image NDK moduleTotal War SHOGUN 2 Complete-PROPHET

Let's modify SDL3_image/showimage.c to show a simple embedded image (e.g. XPM).

Total War Shogun 2 Complete-prophet -

Total War: SHOGUN 2 Complete-PROPHET is a comprehensive and engaging strategy game that offers a deep dive into feudal Japan. With its blend of turn-based strategy and real-time tactics, along with the enhancements provided by the Complete-PROPHET edition, players are treated to a rich and rewarding experience. Whether you're a history buff, a strategy game enthusiast, or simply looking for a challenging and immersive game, SHOGUN 2 Complete-PROPHET is a title that is sure to captivate.

Total War: SHOGUN 2 is set in feudal Japan during the Sengoku period, a time of significant upheaval and conflict. Players take on the role of a daimyō (feudal lord) vying for control of Japan. The game offers a rich blend of turn-based strategy and real-time tactics, allowing players to manage their clan, engage in diplomacy, trade, and ultimately lead their armies into battle. Total War SHOGUN 2 Complete-PROPHET

The world of strategy games has been graced with numerous titles over the years, but few have managed to capture the essence of feudal Japan quite like Total War: SHOGUN 2. Released in 2011, this game is part of the renowned Total War series, developed by Creative Assembly and published by Sega. It stands as a sequel to the original SHOGUN, released back in 2006, and has since become a classic in its own right. The Complete-PROPHET edition of the game, in particular, offers an enhanced experience, bundling the original game with its "Fall of the Samurai" expansion and several other goodies. Total War: SHOGUN 2 Complete-PROPHET is a comprehensive

In the world of strategy games, few titles manage to balance complexity with accessibility and entertainment. Total War: SHOGUN 2 Complete-PROPHET stands as a testament to what can be achieved when game design, historical setting, and gameplay mechanics come together in harmony. For anyone interested in strategy, history, or just great game design, this game is a must-play. Total War: SHOGUN 2 is set in feudal

Then let's make an Android app out of it. To compile:

cd /usr/src/SDL3/build-scripts/
./androidbuild.sh org.libsdl.showimage /usr/src/SDL3_image/showimage.c
cd /usr/src/SDL3/build/org.libsdl.showimage/
ln -s /usr/src/SDL3_image jni/
ln -s /usr/src/SDL3_image/external/libwebp-0.3.0 jni/webp
sed -i -e 's/^LOCAL_SHARED_LIBRARIES.*/& SDL3_image/' jni/src/Android.mk
ndk-build -j$(nproc)
ant debug install

Notes:

Build an autotools-friendly environmentTotal War SHOGUN 2 Complete-PROPHET

You use autotools in your project and can't be bothering understanding ndk-build's cryptic errors? This guide is for you!

Note: this environment can be used for CMake too.

Compile a shared binaries bundle for SDL and SDL_*Total War SHOGUN 2 Complete-PROPHET

(FIXME: this needs to be updated for SDL3.)

cd /usr/src/
wget https://libsdl.org/release/SDL2-2.0.5.tar.gz
wget https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.1.tar.gz
wget https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.tar.gz
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.0.1.tar.gz
wget https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-2.0.14.tar.gz

tar xf SDL2-2.0.5.tar.gz
tar xf SDL2_image-2.0.1.tar.gz
tar xf SDL2_mixer-2.0.1.tar.gz
tar xf SDL2_net-2.0.1.tar.gz
tar xf SDL2_ttf-2.0.14.tar.gz

ln -s SDL2-2.0.5 SDL2
ln -s SDL2_image-2.0.1 SDL2_image
ln -s SDL2_mixer-2.0.1 SDL2_mixer
ln -s SDL2_net-2.0.1 SDL2_net
ln -s SDL2_ttf-2.0.14 SDL2_ttf
cd /usr/src/SDL3/
#git checkout -- .  # remove traces of previous builds
cd build-scripts/
# edit androidbuild.sh and modify $ANDROID update project --target android-XX
./androidbuild.sh org.libsdl /dev/null
# doesn't matter if the actual build fails, it's just for setup
cd ../build/org.libsdl/
rm -rf jni/src/
ln -s /usr/src/SDL3_image jni/
ln -s /usr/src/SDL3_image/external/libwebp-0.3.0 jni/webp
ln -s /usr/src/SDL3_mixer jni/
ln -s /usr/src/SDL3_mixer/external/libmikmod-3.1.12 jni/libmikmod
ln -s /usr/src/SDL3_mixer/external/smpeg2-2.0.0 jni/smpeg2
ln -s /usr/src/SDL3_net jni/
ln -s /usr/src/SDL3_ttf jni/
SUPPORT_MP3_SMPEG := false
include $(call all-subdir-makefiles)
ndk-build -j$(nproc)

Note: no need to add System.loadLibrary calls in SDLActivity.java, your application will be linked to them and Android's ld-linux loads them automatically.

Install SDL in a GCC toolchainTotal War SHOGUN 2 Complete-PROPHET

Now:

/usr/src/android-ndk-r8c/build/tools/make-standalone-toolchain.sh \
  --platform=android-14 --install-dir=/usr/src/ndk-standalone-14-arm --arch=arm
NDK_STANDALONE=/usr/src/ndk-standalone-14-arm
PATH=$NDK_STANDALONE/bin:$PATH
cd /usr/src/SDL3/build/org.libsdl/
for i in libs/armeabi/*; do ln -nfs $(pwd)/$i $NDK_STANDALONE/sysroot/usr/lib/; done
mkdir $NDK_STANDALONE/sysroot/usr/include/SDL3/
cp jni/SDL/include/* $NDK_STANDALONE/sysroot/usr/include/SDL3/
cp jni/*/SDL*.h $NDK_STANDALONE/sysroot/usr/include/SDL3/
VERSION=0.9.12
cd /usr/src/
wget http://rabbit.dereferenced.org/~nenolod/distfiles/pkgconf-$VERSION.tar.gz
tar xf pkgconf-$VERSION.tar.gz
cd pkgconf-$VERSION/
mkdir native-android/ && cd native-android/
../configure --prefix=$NDK_STANDALONE/sysroot/usr
make -j$(nproc)
make install
ln -s ../sysroot/usr/bin/pkgconf $NDK_STANDALONE/bin/arm-linux-androideabi-pkg-config
mkdir $NDK_STANDALONE/sysroot/usr/lib/pkgconfig/

Total War: SHOGUN 2 Complete-PROPHET is a comprehensive and engaging strategy game that offers a deep dive into feudal Japan. With its blend of turn-based strategy and real-time tactics, along with the enhancements provided by the Complete-PROPHET edition, players are treated to a rich and rewarding experience. Whether you're a history buff, a strategy game enthusiast, or simply looking for a challenging and immersive game, SHOGUN 2 Complete-PROPHET is a title that is sure to captivate.

Total War: SHOGUN 2 is set in feudal Japan during the Sengoku period, a time of significant upheaval and conflict. Players take on the role of a daimyō (feudal lord) vying for control of Japan. The game offers a rich blend of turn-based strategy and real-time tactics, allowing players to manage their clan, engage in diplomacy, trade, and ultimately lead their armies into battle.

The world of strategy games has been graced with numerous titles over the years, but few have managed to capture the essence of feudal Japan quite like Total War: SHOGUN 2. Released in 2011, this game is part of the renowned Total War series, developed by Creative Assembly and published by Sega. It stands as a sequel to the original SHOGUN, released back in 2006, and has since become a classic in its own right. The Complete-PROPHET edition of the game, in particular, offers an enhanced experience, bundling the original game with its "Fall of the Samurai" expansion and several other goodies.

In the world of strategy games, few titles manage to balance complexity with accessibility and entertainment. Total War: SHOGUN 2 Complete-PROPHET stands as a testament to what can be achieved when game design, historical setting, and gameplay mechanics come together in harmony. For anyone interested in strategy, history, or just great game design, this game is a must-play.

Building other dependenciesTotal War SHOGUN 2 Complete-PROPHET

You can add any other libraries (e.g.: SDL2_gfx, freetype, gettext, gmp...) using commands like:

mkdir cross-android/ && cd cross-android/
../configure --host=arm-linux-androideabi --prefix=$NDK_STANDALONE/sysroot/usr \
  --with-some-option --enable-another-option \
  --disable-shared
make -j$(nproc)
make install

Static builds (--disable-shared) are recommended for simplicity (no additional .so to declare).

(FIXME: is there an SDL3_gfx?)

Example with SDL2_gfx:
VERSION=1.0.3
wget http://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$VERSION.tar.gz
tar xf SDL2_gfx-$VERSION.tar.gz
mv SDL2_gfx-$VERSION/ SDL2_gfx/
cd SDL2_gfx/
mkdir cross-android/ && cd cross-android/
../configure --host=arm-linux-androideabi --prefix=$NDK_STANDALONE/sysroot/usr \
  --disable-shared --disable-mmx
make -j$(nproc)
make install

You can compile YOUR application using this technique, with some more steps to tell Android how to run it using JNI.

Build your autotools appTotal War SHOGUN 2 Complete-PROPHET

First, prepare an Android project:

mkdir -p libs/armeabi/
for i in /usr/src/SDL3/build/org.libsdl/libs/armeabi/*; do ln -nfs $i libs/armeabi/; done

Make your project Android-aware:

AM_CONDITIONAL(ANDROID, test "$host" = "arm-unknown-linux-androideabi")
if ANDROID
<!--  Build .so JNI libs rather than executables -->
  AM_CFLAGS = -fPIC
  AM_LDFLAGS += -shared
  COMMON_OBJS += SDL_android_main.c
endif
PATH=$NDK_STANDALONE/bin:$PATH
mkdir cross-android/ && cd cross-android/
../configure --host=arm-linux-androideabi \
  --prefix=/android-aint-posix \
  --with-your-option --enable-your-other-option ...
make
mkdir cross-android-v7a/ && cd cross-android-v7a/
# .o: -march=armv5te -mtune=xscale -msoft-float -mthumb  =>  -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=softfp -mthumb
# .so: -march=armv7-a -Wl,--fix-cortex-a8
CFLAGS="-g -O2 -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=softfp -mthumb" LFDLAGS="-march=armv7-a -Wl,--fix-cortex-a8" \
  ../configure --host=arm-linux-androideabi \
  ...

Now you can install your pre-built binaries and build the Android project:

android update project --name your_app --path . --target android-XX
ant debug
ant installd
adb shell am start -a android.intenon.MAIN -n org.libsdl.app/org.libsdl.app.SDLActivity  # replace with your app package

Build your CMake appTotal War SHOGUN 2 Complete-PROPHET

(Work In Progress)

You can use our Android GCC toolchain using a simple toolchain file:

# CMake toolchain file
SET(CMAKE_SYSTEM_NAME Linux)  # Tell CMake we're cross-compiling
include(CMakeForceCompiler)
# Prefix detection only works with compiler id "GNU"
CMAKE_FORCE_C_COMPILER(arm-linux-androideabi-gcc GNU)
SET(ANDROID TRUE)

You then call CMake like this:

PATH=$NDK_STANDALONE/bin:$PATH
cmake \
  -D CMAKE_TOOLCHAIN_FILE=../android_toolchain.cmake \
  ...

TroubleshootingsTotal War SHOGUN 2 Complete-PROPHET

If ant installd categorically refuses to install with Failure [INSTALL_FAILED_INSUFFICIENT_STORAGE], even if you have free local storage, that may mean anything. Check logcat first:

adb logcat

If the error logs are not helpful (likely ;')) try locating all past traces of the application:

find / -name "org...."

and remove them all.

If the problem persists, you may try installing on the SD card:

adb install -s bin/app-debug.apk

If you get in your logcat:

SDL: Couldn't locate Java callbacks, check that they're named and typed correctly

this probably means your SDLActivity.java is out-of-sync with your libSDL3.so.


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