Rome Total War Alexander Unit Id List High Quality Repack <Windows>

| Unit ID (Type Name) | Display Name | Notes | | :--- | :--- | :--- | | persian_immortal | Immortals | Spear & bow hybrid | | persian_sparabara | Sparabara | Light archers with large shields | | persian_cavalry_heavy | Persian Heavy Cavalry | Shock cavalry | | persian_chariot_scythed | Scythed Chariots | Unique to Alexander; ID verified | | persian_elephant_war | War Elephants | Towered elephants | | eastern_infantry | Kardakes | Standard Persian marine/ infantry | | persian_archer | Persian Archers | Massed archers | | Unit ID (Type Name) | Display Name | Notes | | :--- | :--- | :--- | | indian_elephant | Indian Armored Elephant | Highest HP in game | | indian_archer | Indian Longbowmen | Very high damage | | indian_axeman | Hillmen Axemen | Woodsmen trait | 4. Mercenaries & Rebels (Unique IDs) The High Quality Repack typically includes all vanilla mercenaries plus 2-3 "restored" units cut from the original CD version.

High quality repacks usually convert the vanilla .cas models to high-resolution or unlock faction-locked units. The IDs listed below work universally across all stable repacks. Part 2: Comprehensive Alexander Unit ID List In Alexander , units are categorized by culture (Greek, Persian, Eastern, Barbarian). The "ID" you need for console commands (e.g., create_unit "General" "greek_hoplite_spartan" 3 3 3 3 ) is the Type Name found in the first line of each unit block. 1. Macedonian & Greek Core (Playable Faction) These are the heroes of the campaign. The High Quality Repack retains original IDs but may unlock AOR (Area of Recruitment) variants. rome total war alexander unit id list high quality repack

| Unit ID (Type Name) | Display Name | Notes | | :--- | :--- | :--- | | greek_hoplite_spartan | Spartan Hoplites | Best stats; PG-17 rating in repack files | | macedonian_phalangist | Pezhetairoi | Standard pike phalanx | | macedonian_hypaspist | Hypaspists | Elite swordsmen | | greek_hoplite_elite | Elite Hoplites | Corinthian helmets | | macedonian_cavalry_companion | Companion Cavalry | Shock cavalry (ID: companion_cav in some repacks) | | macedonian_peltast | Peltasts | Javelin skirmishers | | macedonian_archer | Cretan Archers | High range, low armor | | macedonian_royal_guard | Royal Foot Guard | Late-game bodyguard unit | The High Quality Repack often fixes the Persian unit textures to remove vanilla pixelation. | Unit ID (Type Name) | Display Name

This article provides a verified for Rome Total War Alexander focusing on the High Quality Repack —ensuring your create_unit console commands, scripting, and modding references work flawlessly. Part 1: How to Access the Unit IDs in the High Quality Repack Before diving into the list, ensure your repack is set up correctly. Standard repacks (like those from FitGirl or Nosteam ) often unpack the packs.dat files, giving you direct access to the text files. The IDs listed below work universally across all

/Rome Total War Alexander/data/export_descr_unit.txt

| Unit ID (Type Name) | Display Name | Availability | | :--- | :--- | :--- | | merc_greek_hoplite | Mercenary Hoplites | Greece/Asia Minor | | merc_barbarian_axeman | Gallic Axemen | Thrace/Illyria | | merc_rhodian_slinger | Rhodian Slingers | Rhodes Coast | | merc_elephant_african | African Elephant (Restored) | Egypt/Syria (Repack only) | Once you have the RomeTW-ALX.exe running (the repack usually uses a No-CD .exe), open the console with the ` key (tilde). Type:

If you have downloaded the (typically from GOG, Steam, or community-repacked versions with enhanced stability and unlocked files), you have likely encountered one problem: the game’s unit IDs are not always documented in plain text, and the vanilla export_descr_unit.txt can be cryptic.