Roblox | - Advanced Weed Blunt System
tween:Play() task.wait(duration)
-- Example ProfileStore template PlayerData.Strain = "OG Kush" -- Determines smoke color/effect PlayerData.ThcLevel = 75 -- (1-100) Impacts stamina recovery PlayerData.CraftingSkill = 15 -- Reduces "Roll Time" An advanced system removes the boring "click to craft." Instead, we implement a Gestural Rolling mini-game using UserInputService . The "Rolling" Mechanic When a player holds a Rolling Paper and a Weed Bud, a GUI appears requiring them to trace a zig-zag pattern with their mouse (simulating tucking the wrap). Roblox - Advanced Weed Blunt System
-- Inside the Tool script local function rollBlunt(player) local screenGui = player.PlayerGui:WaitForChild("RollingGui") local progressBar = screenGui.Frame.Progress local tweenService = game:GetService("TweenService") -- Randomize difficulty based on Skill level local duration = math.clamp(5 - (player.Data.CraftingSkill / 10), 2, 5) tween:Play() task
Start with the TweenService for the crafting phase and slowly layer in the sound effects. Your players will notice the difference between a scripted item and a living mechanic. Your players will notice the difference between a
Whether you are building the next Southern Louisiana Roleplay or a survival game focused on farming, these OOP principles will make your crafting and consumable systems the gold standard.




