-knockout- Classified-- The Reverse Art Of Tank Warfare- Page
Crews operate the tank with all optics taped over. They navigate using only the sound of tracks on asphalt versus dirt. They learn to "feel" the terrain. A Reverse tanker does not need to see the enemy; he needs to feel the enemy's vibration .
Before deployment, each crew attends a mock funeral for their own tank. They write eulogies. They mourn. The psychological exercise separates the machine from the soldier. When a Reverse tanker hears a sabot round hit his hull, he does not panic. He says, "The machine is dead. I am now infantry with a cannon." This erases the fear of the Mobility Kill. -KNOCKOUT- CLASSIFIED-- The Reverse Art Of Tank Warfare-
This is the art of the Reverse Knockout : The tactical philosophy of turning the tank into a trap. Conventional tank warfare relies on visibility. A tank must see its target, range it, and kill it before it is killed. The "Knockout" in standard terms is a kinetic event—a sabot round penetrating a turret ring. Crews operate the tank with all optics taped over
The goal is not to destroy the enemy tank. The goal is to make the enemy tank commander believe he is already dead. Once a crew operates in fear, their reaction time doubles. Their accuracy plummets. They begin to trust their sensors more than their eyes. A Reverse tanker does not need to see
( \textExposure + \textConfusion = \textOwnership of Time ).
Most tanks retreat in a straight line. The Reverse Art mandates a sick retreat. You wiggle the tank. You smoke one exhaust manifold. You pop a smoke grenade but drive out of it, creating the illusion of a panicked driver. The enemy pursues, believing they have a Mobility Knockout (M-Kill).
