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Chained Together V1.7.3-0xdeadcode May 2026

Additionally, RAM usage dropped from an average of 2.1GB to 1.7GB in 4-player online sessions. Network packet size decreased by 12%, meaning smoother cross-region play (e.g., NA to EU lobbies). The reaction to Chained Together v1.7.3-0xdeadcode has been overwhelmingly positive, albeit cautious.

The 0xdeadcode patch implements a . Now, if a player exceeds the death plane, the system scans upward for the last safe platform within a 500-unit radius. This fix alone has reduced full-run resets by an estimated 60%, according to the Chained Together speedrunning leaderboard moderators. How to Install Chained Together v1.7.3-0xdeadcode Unlike standard Steam auto-updates, the 0xdeadcode branch is not always the default download. Because it contains experimental memory optimizations, it is currently distributed via the Beta Participation tab. Chained Together v1.7.3-0xdeadcode

This isn't just another minor patch. The "0xdeadcode" suffix hints at deep-seated changes, low-level optimizations, and potentially, the unlocking of hidden content. This article dives deep into everything you need to know about v1.7.3-0xdeadcode: its technical implications, gameplay changes, bug fixes, mod compatibility, and why the community is treating this update as a turning point for the game. Before dissecting the update, let's contextualize the game. Chained Together (developed by Anegar Games) is a 3D platformer where 2–4 players are linked by an unbreakable chain. The goal is simple: climb from the depths of a volcanic underworld to the heavens. The reality is chaotic. One player's misstep sends the entire group tumbling down, forcing a reliance on timing, physics management, and verbal communication. Additionally, RAM usage dropped from an average of 2