Ian Simmons launched Kicking the Seat in 2009, one week after seeing Nora Ephron’s Julie & Julia. His wife proposed blogging as a healthier outlet for his anger than red-faced, twenty-minute tirades (Ian is no longer allowed to drive home from the movies).
The Kicking the Seat Podcast followed three years later and, despite its “undiscovered gem” status, Ian thoroughly enjoys hosting film critic discussions, creating themed shows, and interviewing such luminaries as Gaspar Noé, Rachel Brosnahan, Amy Seimetz, and Richard Dreyfuss.
Ian is a member of the Chicago Film Critics Association. He also has a family, a day job, and conflicted feelings about referring to himself in the third person.
However, the viral specific phrasing "Bill wake up I'm not mom" stems from a fan-made animation or a that re-contextualized a popular FNaF fan-game scene. The most credited source is a YouTube video titled "Bill! Wake up! I'm not mom..." which utilized a robotic, text-to-speech voice to deliver the line over a distorted image of a bedroom.
For Bill, there is no happy ending. Once the thing in the dark admits it isn't his mother, the only option is to wake up—or to never wake up again. bill wake up i m not mom top
In the original game context (often confused with a mod for FNaF: Sister Location ), the player character (Bill) is hiding under a desk or in a bed. The "Mom" voice is a lure. When the entity realizes Bill is awake and hiding, the voice glitches and admits the truth. However, the viral specific phrasing "Bill wake up
So, the next time you hear a soft voice in the hallway calling your name at 3:00 AM, remember this article. And whatever you do, do not answer back unless you are absolutely sure they are who they say they are. I'm not mom
While likely a creepypasta hoax, this backstory has given the keyword legendary status. Search volumes spike every October (Halloween) as new fans discover the rabbit hole. "Bill wake up i m not mom top" is more than a typo or a glitchy text line. It is a perfect example of modern internet folklore. It takes the mundane aspects of gaming (dialogue boxes, character names, positional labels like "Top") and inverts them into weapons of psychological horror.